Quick Characters

The following is a table to help create characters on the fly, as needed for the campaign. These should be considered base value statistics, and do not include any bonuses from, say, armor and weapons.

               
Mortals              
  Def. 1 Def 2. Dmg. Hp Resolve Dice (High) Dice (Avg.)
Child 1 1 0 5 1 3 2
Weak 2 1 2(1) 8 1 4 2
Normal 3 1 3(1) 10 2 5 3
Heroic 4 2 5(2) 15 3 6 5
               
Wild Creature              
  Def. 1 Def 2. Dmg. Hp Resolve Dice (High) Dice (Avg.)
Weak 2 1 2(1) 8 1 4 2
Normal 3 2 5(1) 12 2 5 3
Tough 4 2 7(2) 18 3 6 4
Heroic 6 3 9(3) 24 5 8 6
Legend 8 4 11(5) 30 7 10 8
               
Exalt / Minor God / Demon              
Ess Def. 1 Def 2. Dmg. Hp Resolve Dice (High) Dice (Avg.)
1 3 1 7(2) 18 2 9 5
2 4 2 9(2) 25 3 10 6
3 5 3 11(3) 32 5 11 7
4 6 3 12(5) 40 5 12 8
5 8 4 13(6) 45 6 14 10
6 8 5 14(7) 50 7 15 11

Quick Powers

The following powers are quick ways to bring an antagonist to life without the need for a full character sheet—almost all of the antagonists you have will probably be made this way.

These powers are not for player use, as they are intended to be as flexible as possible for the situation. These represent the various charms, martial arts, etc. of the system while letting you decide on the restriction level.

These should be used on top of base-level mechanics, such as Maneuvers or

Specialty

Choose something that the character is specialized in, and then add +2 dice/+1 defense to any rolls made in that specialty. This is considered their base dice pool.

Quick Reflexes

Immediately respond to an action before any other character has a chance to act. Perform a contested (Dex + Athletics) against other characters if you believe this should be contested.

Ferocious Bite

Spend a Maneuver focusing an attack. On the next Strike, deal an extra (+4/2) damage.

Cloak in Shadows

Perform an action to disappear from the senses of the group. You may perform a contested roll—if you fail, you only partially disappear. Weak versions can only stay in the shadows for a turn, and get revealed if they take an action. Advanced versions allow indefinite actions and time in the cloaked shadows.

This can take the form of a spirit dematerializing, animals hiding in the underbrush, or people disappearing into a crowd.