Bureaucracy

Foul Air of Argument Technique

Type: Simple; (Essence) Weeks
Cost: 2m

The Exalt knows that a few well placed words are all it takes to crash the trust of an organization. Exploit the weaknesses of a regional organization, or a local charter. For the next (Essence) weeks, that organization becomes mired in in-fighting, red-tape, and miscommunication. Only one target may be so influenced at a time, and the same target cannot be affected more than once a Season.

Infinitely-Efficient Registrar

Type: Simple
Cost: 3a

Immediately push a friendly and cooperative organization to finish a task of monumental proportions – What normally takes months to complete takes but hours, and those of weeks finish near immediately.

The Player may go into resource debt (up to 3 Res, 1 Keystone) if using this on a Project. The Obstruction roll(s) of the Project are immediately resolved and interpreted in this light.

Speed the Wheels

Type: Simple; Month
Cost: 2m

Cutting efficiently through red tape and other impediments, the Exalt may speed the machinations of an organization. They will double their speed on a particular task for one month.

Alternatively, the Exalt may jam up the organization with some well placed words, slowing down a task by ½ of its original pace.

Testing the Waters

Type: Simple
Cost: 2m

Studying the actions of those in a court, the Exalt may quickly predict what future Political action the subject will embark on, ranging from how they will vote, to whom they will speak with next.

Perform an opposed Bureaucracy roll. On a success, the Player may perform a “Read Intentions” act on the subject to ask a question regarding their target’s current intended political action.

Unknowable Visage

Type: Permanent

Through vast experience, the deft Politician knows exactly how to disarm and dismiss probing questions.

Their political actions always keep opponents guessing. If an opponent attempts to “Read Intentions” after performing a such a Political action, gain +(Essence) on their defense.

Command

Command-Breaking Stance

Type: Simple
Cost: 1m

A skilled commander knows what brings drilled groups together, and what can break them apart.

The Exalt breaks up a group of Lesser Foes, causing their next actions to be lost as they reform.

Direct Orders

Type: Simple; Scene
Cost: 2m

The Exalt may take charge of a group of allied Lesser Foes, directing their action, and granting them a moderate advantage on that action for the remainder of the scene. This boon cannot be stacked.

Fury Inciting Speech

Type: Simple
Cost: 1m

The Exalt immediately Instills anger, rage, or a similar emotion into any mortal or sapient creature that can observe the Exalt with an Essence Rating less than their own.

Organization of Command

Type: Supplemental
Cost: 1m

The Exalt may command across large groups with great ease. When commanding a Group to Perform a Task, the Exalt may negate any Resolve bonus from being in a Group.

Ritual of Endowment

Type: Permanent

You may now perform Projects to grant the Rank 3 Endowment Merit to those with significant ties to the character, granting them limited access to a single Supernatural Ability.

Note: This charm does nothing for Exalts that have no supernatural abilities, such as Solars.

Rulership-Identifying Glance

Type: Reflexive
Cost: 1m

With but a glance, the leader of a group can be immediately recognized if present, even if that leader is acting through a proxy. If they are not present, the Exalt recognizes this fact.

This charm immediately succeeds against any mundane group interaction, but against an unnatural foe requires a contested Command vs. Subterfuge roll.

Integrity

Enduring Mental Toughness

Type: Reflexive; Scene
Cost: 1m

For the scene, remove any Disadvantages to Resolve caused by pain, illness, or other such physical anguish that the Exalt is enduring.

Heart-Hardening Response

Type: Reflexive
Cost: 1m

Calls to pure emotion are easy to spot, and the Exalt has become trained to resist them.

Against any Influence Intimacy rolls that employ emotion, raise the Exalt’s Resolve by +(Essence).

Mind-Cleansing Meditation

Type: Permanent

Once per day, the Exalt takes a ritualistic rest of the mind, focusing inward on meditation, reviewing and renewing their mental fortitude.

On purchase of this charm, select one of the character’s Intimacies. So long as the Exalt is able to keep up their daily meditations, none are able to use that Intimacy as leverage for social influence. This may be repurchased as a Greater charm to protect all of the Exalt’s Intimacies in such a way.

Integrity Protection Prana

Type: Permanent

The Exalt is able to resist the ambient and intoxicating energies of places such as the Wyld, Underworld, or other such places of abundant swirling essence that seek to change and alter their body. Against directed effects, such as from a Fae, the character gains +2 Resolve.

This does not protect against secondary effects—such as being burned by Wyld Fire, and this protection will breakdown against the most intense ambient energies, such as those in the deepest part of the Wyld.

Righteous Lion Defense

Type: Permanent

The Exalt becomes one with their own Intimacies, and instinctively knows when people are attempting to lead the Exalt to take action against them, no matter how sweet their words or naive their intention may be.

Additionally, if the Exalt ever finds themselves in an impossible situation where they would have to betray one of their Intimacies, they will find a new, seemingly impossible path that they will be able to successfully pursue.

Investigation

Attentive Listener’s Ear

Type: Simple
Cost: 1m

The Exalt brings a friendly and relaxing air with them, pushing others to more easily speak their mind—and spill their secrets.

On any attempt to prod someone for information, sift through a rambling story, or otherwise parse a spoken testimony, gain +3 dice.

Crafty Observation Method

Type: Simple
Cost: 2m

Examining undisturbed physical evidence, the Exalt is able to reconstruct what happened to bring that object to its present condition.

You may immediately, and without a roll, Recall a Fact about the Scene, focused on a particular object. This may only be used once per Scene.

Irresistible Questioning Technique

Type: Simple
Cost: 2m

Through either compassion or terror, the Exalt is able to force words out of even the most stubborn of witnesses.

As a question and immediately roll Investigation vs. Resolve. If successful, the target will reveal one useful fact related to a question—either by spilling it directly through words, or indirectly through something such as a subtle glance. If the target has no useful information to give, that fact is relayed instead.

Motive-Discerning Perception

Type: Simple
Cost: 1m

Immediately make a Read Intentions roll against a target, without need for them to take an action.

Watchful Justiciar’s Eye

Type: Simple; Scene
Cost: 2m

By observing for an action, the Exalt can identify which characters of the scene are behaving outside what would be considered normal for the scene. They may also keep track of all characters and their actions, so long as they do not leave the place for more than a brief moment.

The Storyteller must inform the character of any suspicious movements, or disappearances of characters in the scene.

Performance

Dance of Flashing Swords

Type: Simple
Cost: 1m

After the fact, the Exalt can explain away that a particularly egregious action—a fight, explosion, or similar altercation—as a spontaneous act of street performance. Most will accept this at face value, but gain a Moderate Advantage to convince others.

Irresistible Diversion

Type: Simple; Scene
Cost: 2m

The performer can command attention to themselves, making sure that they and only they are noticed by onlookers. Characters with less (Essence) than the Exalt cannot turn their eyes away from the performance until it is finished, and others can be entranced by a successful Performance vs. Resolve roll.

Mood-Inducing Music

Type: Reflexive
Cost: 1m

The Exalt provides appropriate music, inflaming or dampening emotions in the scene. Attempts to Influence, Instill, or otherwise capitalize on Emotion are granted a Moderate Advantage or Disadvantage, at the choice of the Player.

Phantom Scenery

Type: Supplemental; Scene
Cost: 1m

The Exalt may conjure scenery, props, or other phantoms as extensions of their anima, showing up as distorted, shadowy figures. In typical application, such as on stage or during a structured performance, this illusion does not arouse suspicion of the Exalt’s nature—people will be primed to believe this is just stage magic. In other circumstances, the Exalt must use a contested (Performance) vs. (Awareness) roll to disguise this as a mundane effect.

Shining Expression Style

Type: Simple
Cost: 1m

The Exalt embodies a specific Emotion, folding it perfectly into their performance. All who watch are struck with the raw power of that emotion, and cannot help but resonate.

Any who view this with a Resolve less than (Essence)—including their allies—will openly display an Intimacy related to the Emotion.

Soul-Firing Performance

Type: Supplemental
Cost: 1m

A performance can speak directly to each individual, as though it were a one on one conversation. With a Performance Roll, ignore any Resolve bonus from being in a Group.

Socialize

Dauntless Assayer Method

Type: Reflexive
Cost: 1m

The Exalt, on failing a Read Intentions roll, may try their roll again. The Player must describe a small action that allows for a new roll, from spilling a drink, readjusting their observing position, or simply clearing their mind.

Discretionary Gesture

Type: Reflexive
Cost: 1m

A chain is only as strong as its weakest link—a fact known by any in the socialite circles. Through subtle (and not-so subtle) means, the Exalt can interrupt an interrogation of one of their compatriots, using their own Resolve in place of their Ally’s.

Easily-Discarded Presence

Type: Reflexive; Scene
Cost: 2m

It is easy to make people believe what they want to see. On activating this charm, the Exalt specifies a false Intimacy or intent, which is seen as truth to any who fails a “Read Intention” action against the Exalt.

Excellent Friend Approach

Type: Permanent

The charms of the Exalt are hard to resist. So long as there is no specific reason against it, Mortals and beings with (Essence) lower than the Exalt’s will be friendly and cordial to them, even if they have just met, and they gain +2 dice on their first Social roll against a target.

Irresistible Salesman Spirit

Type: Simple; Day
Cost: 2m

On a successful Socialize roll, instill a near-obsession level of fascination, idea, or desire for a product in the target—so long as it does not conflict with an existing Intimacy.

For a day, the target(s) gain an Intimacy towards the specified product, and will attempt to pursue it, potentially leaving their posts or other aspects of their life temporarily behind.

Mastery of Small Manners

Type: Reflexive; Scene
Cost: 1m

The Exalt may quickly understand and emulate local mannerisms and customs, ensuring that they blend into the society around them. They suffer no ill effects from being an outsider, quickly acclimating to and understanding new customs with but a simple glance.

Subterfuge

Mimicry of Form

Type: Simple; Week
Cost: 2m

After studying a mannerism of a target for a short time, such as handwriting, voice, or even walking pattern, the Exalt may replicate it as needed for a week, gaining (3) additional dice to do so.

Hidden Meaning

Type: Supplemental
Cost: 2m

The Exalt hides their true meaning in inflections, allusions, and other roundabout ways of speaking, writing, or other methods of communication.

The intended contact will be the only one who can divine the true meaning of the conversation, but others may make a contested roll (Cunning + Investigation) vs. the Exalt’s (Cunning + Subterfuge) to notice that there is a coded message.

False Pursuit

Type: Simple; Scene
Cost: 2m

On a successful (Charisma + Deception) roll against the Resolve of a target, they become convinced that an ultimately benign or small point of the Scene holds great value to their current goal. For example, they may be convinced that the blades used murder are made of a special composition, which is a keystone to their case, despite the blades being only slightly out of normal make.

Flashing Quill Atemi

Type: Simple
Cost: 1m

With just a short moment in possession of a written text, the Exalt may insert, expunge, or replace words as they see fit. No mundane means or mortal characters will be able decipher the difference between the altered content.

An Exalt, God, or other creature of power must successfully contest the Guile of the forging Exalt to notice that the document has been altered at all—let alone what specifically has been altered.

Mind-Wiping Gaze

Type: Reflexive; Scene
Cost: 3m

The Exalt pierces the target with a gaze that penetrates the very soul, extinguishing the flame of memories.

Interrupt a target taking a Social Influence action, or who is attempting to communicate in a way. On a successful Subterfuge vs. Resolve roll, the target loses their thoughts and memories regarding their action and immediately fails on their action. In addition, they cannot remember to pick the task up again until after the scene. This may only be done once per scene.